We are BIT ROT, an indie game studio focused on making games that transmute stories through code and blood, like a holographic simulacrum in a wired skull.

In addition to gamedev we are also developing an open source programming language for generative music composition and performance, named Necronomicon

BIT ROT is Curtis McKinney and Chad McKinney. We deal in all the dangerous trades including design, programming, music, sound, art, neural hacking, and anything else needing done, but which may come at the price of a neocortex.

games --make

Currently we are developing Recursive Ruin, a kaleidoscopic narrative-puzzle game published by Iceberg Interactive

echo contact@bitrot.games